See the cells. Remember the cells.
Press them all at once.
Memory meets physical coordination —
every other game lets you tap one at a time.
Core Mechanic
A grid of cells flashes a pattern. You memorize it. Then you must press every target cell simultaneously — all fingers landing within a 500ms window. Sequences grow longer every round, Simon-style.
Target cells illuminate in the stage color. Burn their positions into memory.
Cells go dark. The countdown begins. Your memory is all you have.
Land all fingers simultaneously before the timer expires. Every finger counts.
Correct? A new combination is added to the growing sequence. Replay from round 1 each time.
Six Ways to Play
Start with Solo, build to 2-Touch, earn 3-Touch, push into Darkness and Mislead, then go infinite in GridMaster.
The accessible entry point — one finger, one cell, pure memory. A growing grid and the vanishing-row mechanic still apply, making it deceptively hard by Stage 5.
A structured journey across 5 stages. Two-finger simultaneous presses on a growing 4×4 to 4×8 grid — calm at first, relentless by Stage 5.
Unlocked after 2-Touch. Three cells flash, three fingers must land. The simultaneous window tightens to 400ms. Same 5 stages, new colors, higher stakes.
Full 4×8 grid from round 1. No stages, no safety net. 2 and 3-finger combos mix and multiply. One miss ends it — your score lives on the global leaderboard.
A brutal 2-Touch variant where the flash lasts a fraction of a second — just long enough to register. Everything else stays the same. Your memory has no time to settle.
A 3-Touch variant where extra decoy cells flash alongside the real targets — you see five light up but only three are correct. Trust your gut or second-guess yourself.
Odyssey Stages
Each stage expands the grid and introduces a new rule — the difficulty builds until the grid reshapes itself under your fingers.
One cell flashes on a compact grid — the gentlest possible introduction. No tricks, no pressure, just you and the grid learning to trust each other.
The grid grows and the sequence deepens — a single flashing cell on 16 now demands a sharper mental map as similar positions blur together.
Twenty cells, free placement — the grid feels open and the single target feels small. Remembering one cell across 20 is harder than it sounds.
The vanishing mechanic arrives in Solo — a row disappears after the flash and the grid compresses, asking you to find a ghost on a shifting board.
The grid nearly fills the screen, up to two rows vanish per round, and the clock is tight. One finger, total focus — this is where Solo earns its name.
Two cells flash freely across the grid — calm, welcoming, forgiving. This is where a 7-year-old finds their footing and a 70-year-old discovers something new.
The grid grows a row and the rule tightens — flashing cells must appear in adjacent or nearby rows, making close neighbors the hardest to distinguish.
Free placement returns, but now there are 24 cells to scan — the open space feels vast and the memory load climbs sharply on a grid that seems to stretch forever.
Signature mechanic: after the flash, a random row disappears and the grid compresses around a memory you've already locked in — you press where the cells were.
The full 32-cell grid, up to two rows vanishing per round, and 4.5 seconds on the clock — this stage was designed to feel earned. A dramatic build announces your arrival.
Three cells flash at once on a 4×4 grid — one more target, one more finger, and the whole challenge resets as your hands learn a new kind of coordination.
Three points, adjacent rows — form a mental triangle on the grid and hold its shape long enough to land three fingers in perfect sync.
Free placement across 24 cells — three scattered points that look random but your mind maps them like stars, forming a personal constellation to recall under pressure.
Three cells flash, then a row cracks away — the vanishing mechanic returns with the added chaos of tracking a third point as the grid shifts beneath your memory.
Pure white on a full 32-cell grid, two rows vanishing, 4 seconds on the clock — the final test of everything you've built. Completing this earns the 3-Touch Legend trophy.
Endless Mode
No stages. No structure. The full 4×8 grid from round 1 — 2-finger and 3-finger combinations mix and escalate. The timer shrinks every five rounds. One mistake ends it.
2-finger combos only. Learn the full grid before the chaos begins.
3-finger combos only. Three points, one window, no margin for error.
Mixed randomly — 2 and 3-finger combos, timer shrinks every 5 rounds.
Score = Σ (round × cells × speed bonus). Beat the world or beat yourself.
The grid doesn't stay. As you advance, rows vanish and never come back — until you're pressing empty space from memory alone, with no grid to guide your fingers.
You'll be surprised how blind you play.
As you push deeper, the game starts lying to you — lighting a decoy cell alongside the real targets. One extra flash, planted to make you doubt everything you just saw.
Let's see you beat them all.
Achievements
Earn them on-device. Each unlock triggers a full-screen animated reveal — shareable as video.
Complete all 5 stages of the Solo Odyssey — from The First Step to Solo Zenith. One finger, pure memory.
Conquer all 5 stages from The Awakening to The Summit. Two fingers, one simultaneous window.
Complete every stage from Three Bodies to The Apex. Three fingers in sync — start to finish.
Reach round 25 in endless mode. No stages, no safety net — just you and the full grid.
Complete The Darkness mode. Press the cells you can no longer see — trust memory over sight.
Beat The Mislead. See through every decoy the game throws at you and press without hesitation.
Trophies belong to the top guys.
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